Interface FrameListener
Receives camera frames from an active CameraSession.
Threading: #onFrame(CameraFrame) is invoked on a non-EDT background thread.
Do not touch UI directly. The standard pattern is to hand the JPEG bytes to one of
the com.codename1.ai.* modules (whose AsyncResource.ready(...) callbacks already
hop back to EDT), or to call com.codename1.ui.Display#callSerially(Runnable) yourself
before updating the UI.
Backpressure: only one frame is delivered at a time per session. If a previous
onFrame call is still running when a new frame arrives, the older frame is
dropped silently. This is the right default for AI scanning use cases.
Memory: the byte arrays returned by CameraFrame#getJpegBytes() and
CameraFrame#getRawBytes() are owned by the framework and become invalid once
onFrame returns. Listeners that need to retain bytes past the callback must
clone them.
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Method Summary
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Method Details
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onFrame
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